Portfolio

Red Vs Blue Link to heading

Red Vs Blue with custom mechanics:

  • Weapons: Freeze Rifle (ice slide), Teleport Gun (elim teleport), Portal Gun (paired portals), Supercharged Flintknock (upward boost), Zapatron (explosion), Flamethrower (fire damage).
  • Medallions: Toilet (exploding traps), Ghost (invisibility), Troll (sound taunts), Black Panther (health-based damage), Superman (laser beams).
  • Sky Blocks: Drop Sports Car, Explosive, Collectibles, Medallions, Weapons, Agents.
  • Wheel Spinner: Top-screen bar spins random rewards, updates pool.
  • Stat Board: Dynamic player stats.
  • Leaderboard: Score-based, handles joins/leaves, tiebreaks by join time.
  • Vending Machine: Item selection.
  • Shop: Real-time synced items.
  • XP Collectibles: Respawnable.
  • Builds: Reset for balance.

Cash Tycoon Link to heading

The Portal Gun and Zapatron custom weapons from the previous Red Vs Blue were used.

https://www.fortnite.com/@elzuro/1890-7083-7904

Billiards Link to heading

Billiards with custom physics:

  • Calculated physics upfront since UEFN lacks native support.
  • Used prop animations to simulate realistic billiards behavior.
  • Supports 2-player games, including full matches.
  • Handles mid-game player exits seamlessly.

Mini Golf Link to heading

Mini Golf with custom physics:

  • Builds on my prior Billiards project with enhanced mechanics.
  • Handles collisions with separating axis theorem.

Money Temple Tycoon Link to heading

  • Custom tycoon logic
  • Clicker leveling system
  • Timed rewards
  • Rebirthing mechanic
  • Cosmetic hats
  • Timed challenges
  • Personal high scores

Note: The game was previously called “Temple Challenge Tycoon.”

https://www.fortnite.com/@fabtjar/1118-1007-1203

The Backrooms [Horror] Link to heading

  • Custom player-following light (toggleable)
  • Highscore board with formatted times
  • One-player challenge room mechanic

https://www.fortnite.com/@backrooms/3449-7513-3221