Portfolio
Red Vs Blue Link to heading
Red Vs Blue with custom mechanics:
- Weapons: Freeze Rifle (ice slide), Teleport Gun (elim teleport), Portal Gun (paired portals), Supercharged Flintknock (upward boost), Zapatron (explosion), Flamethrower (fire damage).
- Medallions: Toilet (exploding traps), Ghost (invisibility), Troll (sound taunts), Black Panther (health-based damage), Superman (laser beams).
- Sky Blocks: Drop Sports Car, Explosive, Collectibles, Medallions, Weapons, Agents.
- Wheel Spinner: Top-screen bar spins random rewards, updates pool.
- Stat Board: Dynamic player stats.
- Leaderboard: Score-based, handles joins/leaves, tiebreaks by join time.
- Vending Machine: Item selection.
- Shop: Real-time synced items.
- XP Collectibles: Respawnable.
- Builds: Reset for balance.
Cash Tycoon Link to heading
The Portal Gun and Zapatron custom weapons from the previous Red Vs Blue were used.
https://www.fortnite.com/@elzuro/1890-7083-7904
Billiards Link to heading
Billiards with custom physics:
- Calculated physics upfront since UEFN lacks native support.
- Used prop animations to simulate realistic billiards behavior.
- Supports 2-player games, including full matches.
- Handles mid-game player exits seamlessly.
Mini Golf Link to heading
Mini Golf with custom physics:
- Builds on my prior Billiards project with enhanced mechanics.
- Handles collisions with separating axis theorem.
Money Temple Tycoon Link to heading
- Custom tycoon logic
- Clicker leveling system
- Timed rewards
- Rebirthing mechanic
- Cosmetic hats
- Timed challenges
- Personal high scores
Note: The game was previously called “Temple Challenge Tycoon.”
https://www.fortnite.com/@fabtjar/1118-1007-1203
The Backrooms [Horror] Link to heading
- Custom player-following light (toggleable)
- Highscore board with formatted times
- One-player challenge room mechanic